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Find documentation and support to get you started. Upgrade systems provide abstracted progression for the player. They provide the player a chance to customize their play style and to make interesting choices as they advance through the game. In order to successfully achieve this, upgradable choices should be clear, limited, different, and balanced so that the player is receiving no advantage that is better or worse than the other. Limited choices keep the options streamlines so the player can make decisions easily, while different choices provide balanced options that lead to varied gameplay.
Most commonly used upgrade systems in games consist of level up in experience through the use of a tiered system, as well as upgrading weapons, gear, or equipment, the use of skill or talent trees, and crafting systems. Upgrading Equipment and Gear Progression systems that allow you to acquire or upgrade new gear, such as weapons or armor, often require their purchase with in game currency. Such tangible items can often be sold back or shared and traded with other players, depending on the system, though often at a reduced cost.
User interface screens and overlays for upgrade screens should take into consider the information that will need to be displayed in order for players to make informed choices on what they want to upgrade. This includes showing stats for attributes for both current and upgraded items, as well as upgrade costs. Scaling Upgrades that increase the power of existing abilities and gear are using scaling. While scaling helps to make the player feel that their power is growing in the game, it does not fundamentally change the way the player plays the game.
These include new skills and abilities, or new gear that offers new play styles.
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