Games workshop feral orks




















Even if feral, I can't see an ork going to a scrap without at least a stout femur in his off hand. Now imagine the two of you are alone in a world full of monkeys trying to kill you. If you're looking for ideas look into the savage orks they had for fantasy.

Maybe something like that? It's all tits up, sir. Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. Lythrandire Biehrellian. There was a savage ork army list in the chapter approved book back in 4th ed, you could look at the base ork in there and compare the point disparity between it and the 4th ed ork.

Then math Also, I love that saying about the eldar and dark eldar. Updated Vehicle Design Rules. Boulder, Colorado. Make it like a unit of poor, young Orks. Basic boy, minus T shirt, trades Slugga for a melee weapon. Gets "Teknophobe" - ie treats rest of the Ork army as Desperate Allies.

Would say thats sufficiently crap to cost 4pt. Ghaz, if it's mostly an equipment option why not just add it to Ork Boyz and not overcomplicate it? The fluff for this is easy to justify. As the Orks march to war, a nearby tribe of Wildboyz feels the pull of Da Waaagh and joins the throng, ready for a good scrap!

Connah's Quay, North Wales. Nobs would only be allowed to get Big Choppas as well. How about that? That would allow you to use your Fantasy Savage Orcs all you wished! Almost make me want to create a Feral Ork Codex.

Oh, hi guys. Dakka 5. Member List. Recent Topics. Top Rated Topics. Forum Tools Forum Tools Search. Feral Orks. Forum Index » 40K Proposed Rules. Often the strongest and most able Ork will become the leader of the squad of Huntas and dominate them sufficiently to obtain more advanced forms of weapons and armour that makes him a more effective warrior than the standard. A Feral Ork raiding party will often come across a small community of Orks that spored away from the larger feral tribes present on the planet.

These Orks are usually armed only with the most basic, primitive weapons like stone spears and clubs since they have not been exposed to higher levels of Ork technology or culture. The Ork raiding party will bring these wild Orks back to their tribe and place them in so-called Wildboyz Squads. Over time the other Feral Orks will teach them "da proper Orky way", which ironically, is still not equivalent to the standard technology and cultural levels attained by spacefaring Orks.

Yet in a culture that respects only raw physical strength, Wildboyz must first prove their mettle and worth to their new tribe in a raid using only the primitive weapons they were first discovered using. Gretchins are found among Feral Ork tribes just as they are among their spacefaring kindred, performing the same roles as menial slaves for the much larger Greenskins.

Most Feral Orks have little to no concept of advanced technology and sometimes their introduction to even the simplest mechanical devices will be too much for their puny brain to handle.

When this happens, a Feral Ork can become psychotic and lose what little of the rational thought processes he possessed to start. These Orks are known as Madboyz or Nuttaz by their fellows and are put in separate squads known as Madboyz Squads. Due to their insanity they can be either a deadly weapon or a clumsy hindrance in combat for their fellow Feral Orks. Due to their madness, other Orks keep their distance from Madboyz.

In battle Madboyz sometimes start fighting amongst themselves, arguing over whether a cloud looks like Gork or Mork, fall in to a gibbering panic or decide to show the other Orks the "true meaning" of Orkyness--which can have disastrous consequences or prove to be the salvation of the tribe. Boarboyz ride a Warboar into battle. Warboars themselves are incredibly resilient and strong beasts, and can serve as a food source for the tribe if needed.

The Orks capture and train wild boars, which often inhabit areas near Feral Ork settlements. These wild boar-like beasts then become Warboars, used as powerful and often vicious steeds in battle. On rare occasions when Feral Orks gain access to some level of advanced technology, perhaps supplied by their spacefaring Ork brethren, Warboars will be modified with augmetic implants and bionics to make them faster, stronger and tougher.

These boars are called "Cyboars" by the Orks. The most rare and powerful Cyboars are the "Super Cyboars," animals who have become more machine then boar. These cybernetic animals are only ridden by the tribe's Warboss.

Herdas are highly-skilled Feral Ork Trappas who decide to capture and train Squigs for their own use. They use the Squigs to attack enemies with their sharp teeth, foul natures and overwhelming numbers. Junkas are Feral Orks who have chanced upon a wrecked or abandoned vehicle and are able to, with the technical assistance of a Feral Ork Pigdok, make it functional once more.

They are often heavily armed with recovered spaceborne Ork Big Shootas, Rokkit Launchas or Burnas and may be travelling in one of these recovered vehicles which are referred to as a Junkatrukk. The mob controlling a Junkatrukk is usually quite small, consisting of between five and ten Junkas. A Junkatrukk is the preferred vehicle of the Feral Ork Junkas, usually recovered from the wreck of a spaceborne Ork or Imperial vehicle and repaired by a Pigdok. Because of the previous damage done to these converted vehicles during the battle that wrecked them in the first place, they possess only light armour and may not even run with the original engine, sometimes being powered by very crude steam engines, Gretchin-driven push pedals or even pulled by the largest Warboars of the tribe.

Junkatrukks are also likely to break at any time, making them somewhat of a liability in combat if they are not well-maintained. Junkatrukks are often armed with a Big Shoota, Rokkit Launcha or Burna whilst also being a transport to get Junkas and other Feral Ork warriors to the site of combat as quickly as possible. The largest of all Squigs , the Squiggoth is a massive quadrupedal beast although it ranges in size from that of a main battle tank all the way up to the size of a small Battle Titan bred and used by Feral Orks.

There have been woolly, tusked Squiggoths seen on battlefields, but the most common type appears similar to the dinosaurs of Old Earth. The Squiggoth used by Feral Orks commonly has a howdah on its back, from which Ork Wildboyz and Huntas ride into battle, shooting mounted guns, such as the Supa-Lobba, or their more primitive ranged weapons like bows and arrows and javelins, as they go.

To protect their "ride", Orks usually add some form of primitive armour plating, often salvaged from wrecked vehicles of their original spaceborne progenitors. Some Feral Ork tribes develop their technology levels to the point that they can build crude mortars, catapults and rocket launchers after discovering to their immense glee and satisfaction the nature of gun powder.

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